Thus saying, you'll need to delete dinput.dll, dinput8.dll, xinput1_3.dll in that case.Īlso this config is usefull for Steam Controller users since it allows for simultaneous analog movement and mouse-like aiming. We only need two mouse buttons to be mapped to controller triggers to have full controller support in Quake 4. The debut game from a new Polish development studio, Flying Wild Hog. If you are xpadder or any similar software user (or glorious Steam Input embedded into Steam itself), you might find it more useful than my elegant solution. It is based on modded dinput.dll (created by xinputplus by odd14). Analog movement and aiming are all handled by the engine, thus are not crippled by mouse-to-stick/absolute-to-relative positioning translation. ![]() By they way Back is hardcoded to 'togglemenu' just like Esc. Use our Quake 4 message board to communicate any issues with the trainer, request assistance or just make general comments regarding the game. Our Quake 4 Trainer is now available and supports RETAIL. ![]() ![]() So if I said that Back is Start, than that's how Q4 works. Quake 4 PC message board and discussion forum, page 1. It has Xbox 360 controller binds (aliases), which are all messed up to (and they duplicate joyXX key press events for some reason). Buy Quake IV About This Game Key features: System Requirements More from Bethesda More like this Customer reviews Popular user-defined tags for this. It supports DirectInput only, thus triggers are unusable. Quake4's controller input system is messed up beyond recognition.
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